Stickman Archer 2. Similar games. Find the chimney brush, go back to the roof and tossit into the chimney. Super Buddy Kick. Submachine Guns. If you find any broken link about this game, please report and let us know by contacting us. Go two chambers to the right, there is a coil charger. The Lab1. Go Left Move levers 1 and 4 up, and 2 and 3 down. Go right and up, use the lighter on the lamp again. Also find rubber tube, gas handle, the key, and naphthalene from the suit pocket. -Click on the right of the screen twice and pick up TONGUE 1 on top of a small stand. Fourth episode of Submachine series has been released by Mateusz Skutnik. click on the pearl that appears on the box. Use your mouse to examine objects of interest or interact with them to move or get them to work. 2. Ads are distracting, can get in the way of your gaming, and sometimes slow down your computer. pick up the … Go Left Take Note 6 from the floor. Go Right and take Note 7 from the floor. Go to the far right, use the key on the locked door and enter. Go Right three times and take the Lighter off the window sill. Look at note 14. Click here! SKILL. Go Ad Free! – – LABORATORY (001) *The 1st Floor Go to the 2nd Floor *The 2nd Floor Go Right and use the Chargedcoil on the side opening of the mechanism. Enter in Code 001. The fifth episode of the Submachine series. Go back to the portal, return to the Ancient Location (1 - 0 - 4)Ancient Location (Revisited)1. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Go Right Go Down Enter in Code 690. Go all they way down again and collect tile A.3. SOCCER. Submachine 4: The Lab walkthrough. Harvest Honors. – -ANCIENT SECTION (104) Go Right. You start off with a hammer and a strange looking control pad that may prove useful later on. Take Note 1. Making original games costs a lot, and whenever you visit … Combat Strike 2. Place the valve on the vertical pipe and turn it. Go Down Move levers 1 and 4 down. Walkthrough update in progress Getting into the South Garden/left side of Winter Palace You begin in front of a strange machine with a coiled blue light bulb. Play Submachine4: the Lab We will add working link if there is any alternative. Push the grey button. Go all the way back to the roof and on the far lef side use the screwdriver to release the valve. SPORT. Go right 4 times. This also occurs for the three screw puzzle, the sequence is random and hence it will change every time you play the game. Go Left and take Secret 7 from rubble on ground. Submachine: Ancient Adventure read more. Go Left twice and take Note 10 from the ground. Warbanner. Go Left twice Go down. Go up, place the charged coil on the machinery. Go Up twice. SubMachine 4. Go inside. Take Secret 5 from behind pipes. Click the green button. Loading similar games. Submachine 8: The cult-classic point-and-click series returns for an 8th installment, but a big question looms - can you really escape? Use the lighter on the lamp again. – – LUCKY ROOM (728) Take Secret 22 from the left corner speaker. Submachine 10 Walkthrough: Submachine 10. 3. Go Right twice Enter in Code 800 Push the grey button. Submachine 9: the Temple read more. NEW LOCATION CODE 551! created by Scott, found on jayisgames.com. go left again and up the stairs. If you notice some Graphical glitches in the first link, use this one.) Take Secret 8 from hole. Take Note 2. Push top button on controls stopping the water. You may also report any game bugs or problems about games directly to developers from their websites. Kongregate free online game Submachine4: the Lab - fourth chapter of the series. Submachine 8: the Plan read more. A laser beam will appear. Go Right and take the Screwdriver Take Secret 6 from beside the yellow pipe. Deer Hunter. Go back to portal. Go Left six times Enter in Code 596 Push the grey button. Submachine 3: The Loop Walkthrough. Take the Wheel. Submachine 4 walkthrough, cheats and review! Pyramid Solitaire Duel ... Magic Piano Tiles. Submachine 4. » Play Submachine 4. Submachine 4 Walkthrough: Submachine 4. Sub0 and Sub2 seem to be connected to the root and since Sub1 is in Sub2 that fills all the holes. Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Stickman Archer 2 ... Sniper Reloaded. Go to the 1st Floor. Type 5 - 2 - 9 into the portal and teleport to...The Basement1. Stickman Fighter: Epic Battle. They contain clues to help you finish the game. go down to the main floor of the lab.6. There are 5 secrets in … In the coin puzzle, the 4 digits are randomly generated and hence every player will have different numbers on their Coin. Submachine 7: The Core Walkthrough. Family Barn. Submachine 8: The cult-classic point-and-click series returns for an 8th installment, but a big question looms - can you really escape? Use AcidiOxide on the crate mechanism. Take the Fullbeaker. Take the Chestkey. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Military Shooter Training. Open door and enter. Go Up twice and place the CD within the claw. I will restate what they ask you to do…. click on the pearl that appears on the box. Ads are distracting, can get in the way of your gaming, and sometimes slow down your computer. Turn gas handle. Need help or stuck on the game Submachine 4? New ladder will come down. Go Down and take Secret 9 from statues eye. There are four signs on the switches: "/" "|" "_" "\". Open the door and take the Turbine. 83% . Comments About ArcadeCabin.com. Obtain the four tile pieces. Take Coil. Read note Go Right and take Secret 21 from the corner of the room. Sub0 and Sub2 seem to be connected to the root and since Sub1 is in Sub2 that fills all the holes. Play Game! Go two rooms up from here and put the cd on the holder to bend the laser beam.3. Sorry for the double post , i just double post for some reason even though i … Drop soap, IronTrioxide and Naphthalene into the beaker in this order. Open door using door key and enter the lab.4. Go Up. So do we! additional games. Flip Goal rating: 78%. Submachine: 32 Chambers read more. Submachine 4: The Lab again submerges you inside a vessel that you must escape from. And so on. Advertisement . Put in beaker in this order: Soap, Irontrioxide, then Naphthalene. Go Up and take the TileC. Go Left Go Down and take Secret 12 from between the cords on the ground. just wanted to let you know that there is a new chapter of the submachine available: Submachine 4: the Lab. Go Down Move levers 2 down and 3 up. Take Secret 1 from the chair cushion. If you find any broken link about this game, please report and let us know by contacting us. *The Attic Go Down and click on the white jacket Take the Naphthalene (white balls). Push the grey button. SUBMACHINE ZERO. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Play online for free at Kongregate, including Submachine 10: the Exit, Submachine 7: the Core, and Submachine 8: the Plan Average: 8.61. Go Left and take Secret 10 from floor by right door. You may also report any game bugs or problems about games directly to developers from their websites. Enter 1-0-4 on the portal and click the large button underneath the numbers. Submachine: Ancient Adventure read more. Submachine 4 - The Lab. PUZZLE. Go Right and take the Doorkey. Go Left and take Note 3. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. We will add working link if there is any alternative. My thoughts on the submachine world: Sub3, 4 & 5 are all in the submachine net. Get tips, hints and maybe some cheat codes as well if it's available! We have over 49 of the best Submachine games for you! You may also report any game bugs or problems about games directly to developers from their websites. But if you look closer, there is a sign on the right wall (click to zoom in). Chaque chapitre vous conduit plus profondément dans le mystère de ce jeu de type point-and-click. Take the Arm. Open four doors, you should collect these items: stone key, blocade, tile D, tile B and a knife.2. Use the Chestkey on the chest and open it. Miami Crime Simulator 3D. Submachine 4 Walkthrough. Similar games. Submachine: Future Loop Foundation Walkthrough! As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. If you find any broken link about this game, please report and let us know by contacting us. Don't forget to click the button after setting the coordinates!3. On this floor collect the lighter as well.5. Type 5 - 5 - 1.Brick Room1. You may also report any game bugs or problems about games directly to developers from their websites. Take it from the printer. new free online point n click games, room escape games and walkthroughs. Slither.io . Go left into the bathroom and place the beaker on the grate on the floor. Go Down *The 1st Floor Take Note 4 and Note 5 off the table. Click on the computer screen. Go Right and view the camera. Reply. Submachine 6: the Edge read more. Take the Chargedcoil. Go Right and view the camera. Ring Bell 1. Enter *Stairwell 1 Take Secret 2 from the floor. Klondike. Also use the gas handle on the pipe. Go back to the portal. We will add working link if there is any alternative. SUBMACHINE ZERO. If the cursor becomes a hand you can click and move in that direction. Submachine 5: the Root read more. – – BASEMENT SECTION (529) Go Right twice and use the Coil in the top of the recharger Turn handle on the recharger Take the Chargedcoil. SUBMACHINE 2 WALKTHROUGH there is nothing that you can do in the first room at the moment, so just go left three times. Go Left twice. Submachine 10: the Exit read more. Go Left and use the Chimneybrush on the chimney. Walkthrough by Chief-Your game starts in front of a door guarded by two statues representing dragons. Go left, and you're in room (-1, 0). Use the Screwdriver on all four screws on the wall panel. Use Lighter on the burner. Go Left twice Go Down the ladder Go Left Enter in Code 462 Push the grey button. Hate ads on your game page? Somehow, you've gotten teleported into this subterranean world. Block Wood Puzzle. B7. Find the hammer and break the padlock on the shutter. Walkthrough. Submachine 3 walkthrough June 25, 2006. level 1: pick up the thing down in the left corner of the room, and press the levelswitch in the midle of the room.(dah!) Go Left and take the Gashandle from under the table. Escape Out . where can I find the key to open the chest? Use the Knife on the wires. Place coil on it and pull the lever. Go Right Enter in Code 104 Push the grey button, – – ANCIENT ROOM (104) Go Up the ladder Put the Chargedcoil in the holder Go Left and pull the lever on the large lamp. Watch for cursor changes that indicate clickable areas. Go Up and take the TileD. You can follow the on screen instructions for the first part. Edit. Turn off the water in the pipes. Below we have the walkthrough and guide for this game. Submachine. Similar games. I'm done with the submachine 2 walkthrough, I hope you guys like it. After that turn the switch on the machine in the middle room. Enter the attic. Click the 8. » Play Submachine 4. The portal is in room (0, 0). 1 Layers 1.1 Coordinates explanation 2 Walkthrough 3 Non-Essentials 4 See also In the walthrough below, locations are described by letter and a number, e.g. Go right, into the window and down the ladder. Go Left and take Note 11 off the ground. Submachine 7: the Core read more. Go to the room with a pedestal and the laser beam that has been bent. Type 6 - 9 - 0 and teleport to...Looping Trap1. Go left, collect the note and get back to the portal. There are no rooms here, just this chamber. Go up and collect the coil. Apple Shooter. Go Right Enter in Code 462 Push the grey button, – – LIGHTHOUSE DIGOUTS (462) Go Right and take Secret 15 from the ground. You can freely travel between different locations, read theories about Submachine … Play Submachine 4: The Lab Game ... Read the Walkthrough? open your inventory and place the wisdom gem on the pedestal. Go Right and ring Bell 4. A submachine gun, abbreviated SMG, is a magazine-fed, automatic carbine designed to fire handgun cartridges.The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with markedly less firepower than a machine gun (hence the prefix "sub-").. Break the padlock using hammer. Loading. ARCADE. Walkthrough. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Go back to the attic and collect the door key from the chimney. just wanted to let you know that there is a new chapter of the submachine available: Submachine 4: the Lab. Submachine 4 is my favourite of all the submachine games so far. Enter the attic.2. Find the chimney brush, go back to the roof and tossit into the chimney. Sub 4's ending is explained since Murtaugh sends you on an assignment; proof that you were accepted. After it breaks, collect the chest key. Go Right and view the camera. Use the Doorkey on door and click it open. Turn the gas handle, switch on the burner, and light the flame using the lighter.8. Take the Sceptre Go Left and ring Bell 3. there will be a box and a pedastal of some sorts. This old submachine gun has become a rather common sight in the Commonwealth, serving with various factions operating in the area, such as the raiders and the Minutemen. Open door using door key and enter the lab. We will add working link if there is any alternative. Submachine 3 : The Loop Submachine 4 : The Lab Submachine 5 : The Root Submachine : Future Loop Foundation. Go Left Go Down Move lever 3 down Go Up twice and use the Hammer on the broken panel on the pillar. Go Right and use the Hammer on the door lock and click the door open. Use the rubber tube to connect the burner to the yellow pipe. Go Right and take the Knife. Find the hammer and break the padlock on the shutter. But they usually have a lower range. Go Up Go Right and take the TileB. Submachine 4: the Lab; walkthrough April 20, 2007. created by Scott, found on jayisgames.com. Stickman Warriors . on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). Submachine 5, a free online Adventure game brought to you by Armor Games. Put Fullbeaker on the burner. Click the eyepiece of the telescope. Using the hammer knock off the plug on the pipe above the beaker.7. Take Secret 18 from within the compartment. So do we! Stickman Warriors . Puzzle/Board; Room Escape; Submachine 4. Go right again and collect the note behind the portal.12. 4 - 5 - 2. An addicting adventure game with more puzzles to solve and places to explore. :(. Use the chest key to open the chest. lol HELP ME! Go Down Go Right Enter in Code 529. This comment has been removed by the author. Place the Turbine within the compartment and close the door. Collect the sceptre when it appears.2. When its done, collect charged coil and go to the bottom left room. Hate ads on your game page? Go Right and use the Gashandle on the top opening of the yellow pipe. Go Right Move lever 2 up and levers 1 and 4 down. Now you can collect the full beaker.10. There is another secret: take the coil (charged) to the cylindric device on Keep clicking until conversation has ended then click out of screen. This is the place where it all started. ArcadeCabin.com is your #1 gaming website in the whole universe! Use the Orb on top of the pillar. Play Submachine 4 game online. It's your average click-and-escape flash game created by Mateusz Skutnik in 2006. The series continues. You can play it here: Submachine 2: The Lighthouse (Alternate Link If you … Bomb It 6. Just received in my email box, from Mateusz Skutnik, the author of the famous Room Escape game Submachine series: “Hi, just wanted to let you know that there is a new chapter of the submachine available: Submachine 4: the Lab. Take the Chargedcoil. Bubble Machine. Go Up and use the Knife on the string. If you notice some Graphical glitches in the first link, use this one.) Submachine. The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. Go Left twice Go up the ladder and out onto the roof. It was created by an unknown scientist in the early 20th century. Use this code to open the locked chest at (-1,-3). Submachine 4. Need help or stuck on the game Submachine 4? Or were finally answered. General tips [edit | edit source] Collect notes whenever possible and refer to them often. Use the knife to cut the wires.3. Look at upper corner of room. Submachine: Universe … Advertisement [REPLAY] Submachine 4 - The Lab is fourth episode of Submachine point and click game series has been released by Mateusz Skutnik. UPGRADES . The letter corresponds to layer (A is first layer, G is last), and the number corresponds to room number. Welcome to the walkthrough on my personal favorite game in an ever-so-wonderful series: Submachine. About Submachine 9 The Temple: Play submachine 9 the temple a point-n-click mystery escape game and once again try to leave the solemn machine by overcoming obstacles blocking your exit path. Use the Hammer on the metal cap above the Beaker. Submachine 4 Walkthrough. There are also four small doors with symbols on each of them. Go all the way to the right and find the pipe section with the padlock on it. – – THE SHIP (880) Use the Lighter on the lamp 3/4 up and over slightly to the left Take Secret 17 from behind the lamp base. Go down to the room with the dog. Hover over the symbols on the right to reveal a 4-digit code. Repeat the same for (1, 0), (0, 1) and (-1, -1). This game is pretty simple. -Click the Hand Icon on the left of the screen. Walkthrough. Edit. Enter in Code 728 Push the grey button. Go up the ladder and take the Irontrioxide (purple vial) from the tester stand. Submachine 3: The Loop: Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. Click out of the coat Go Right and take the green Rubbertube from the ceiling in-between the rafters. The next installment in the Submachine series is finally here. Collect AcidiOxide and the now-empty tester.11. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. This leaves submachine 0 1 and 2 without any explanation. If you find any broken link about this game, please report and let us know by contacting us. Go Left Go Down Go Left three times Put the Tester on the floor grate. Go Down and push the grey button Go Right and take Note 14. Ring Bell 2. Sub 4's ending is explained since Murtaugh sends you on an assignment; proof that you were accepted. IIII – IIIII – II = 4 – 5 – 2 NEW ROOM LOCATION 452 Click out of the telescope Go Right Go Down the ladder Enter in Code 452 Push the grey button, – – STATUE (452) Go Left and place the Arm on the statue Place the Sceptor in its hand ENDING CREDITS, – – ENDING ROOM (???) ANCIENT ADVENTURE . Also find rubber tube, gas … ANCIENT ADVENTURE . Advertisement . Combat Strike 2. – – ENDING ROOM (596) Go Left twice Click wall lever FINISHED. Collect the turbine. The names for the areas and the sub-sections of the game are my own. Use the Lighter on the lamp at about the same place as before. Turn the wheel. 83% . Go one room up from switches and use blocade and stone key. Place the coil in the machine and flip the switch.2. Take Secret 4 from the floor with the chair. Take Note 9 Take Secret 16 from the ground. ... II = 4 – 5 – 2 NEW ROOM LOCATION 452 Click out of the telescope Go Right Go Down the ladder Enter in Code 452 Push the grey button – – STATUE (452) Go Left and place the Arm on the statue Place the Sceptor in its hand ENDING CREDITS To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). **These are extras that you can view, have no relevance to beating the game. Use all tiles on the wall machine, and click the button that is revealed.4. Find the hammer and break the padlock on the shutter. Enter in Code 043 Push the grey button, – – UNKNOWN LOCATION (043) Go Left and use the Water on the glowing object. Submachine 4 Walkthrough. Go Left Go Down Go Right and recharge the Coil. Take the Blocade. I don't like it! – – LOOPING TRAPS (690) Go Right Go Down and take Note 12. Turn the wheel Take the Water Go Right four times and use the Key on the door. Go Left twice and take the Key off the coat hook. SubMachine 4 vous entraîne au coeur de la SubMachine, là où vous aurez enfin la réponse à toutes vos questions... Un véritable casse-tête s'offre à vous. So type 0 - 4 - 3 on the portal and teleport.The Second Tomb1. Like the Assault Rifles, Submachine Guns, have good stats. Before going up turn all switches down, go up, go up again, where another small door will have opened and collect tile C. Go all the way to the top, use knife to cut the rope. NEW LOCATION CODE 728! In addition to the obvious sand, Submachine: 32 Chambers evokes the exploration mood associated with sandbox games. go left again and up the stairs. Go back to the bathroom and fill the tester as you did with the beaker before. Go back to the attic and collect the door key from the chimney. Find the pedestal with four vertical switches. Go Down the ladder. Prior to version 5, the code is written clearly on the face of the coin. Click the bell. Go back to the lab and go into the bathroom. -On the ground, on the left among rocks, pick up TONGUE 2. A new ladder appears in the far left room.4. Tile A: Replace the fuse. Sniper Reloaded. Go down, push the switch, the grate goes up, go right again.5. Submachine 4: the Lab read more. Submachine: FLF 83% . Submachine 10: the Exit read more. *Stairwell 2 Take the Beaker. Advertisement . Go left to find a blue barrier that you cannot go through. Place TileA, TileB, TileC and TileD in their directional proportionate slots on the wall. Go back to the portal and type 8 - 0 - 0.The Ship1. Press uncovered button. You start off on the rooftops of a house. – -LABORATORY (001) *The Rooftop Go Right and on the window ledge, pick up the Hammer. Use the arm and the sceptre on the statue…and you’re out! Why does Armor Games have ads? The cursor will change to a hand. Go two rooms right, there are two pieces of paper on the desk, collect them. Submachine 5: the Root read more. 17% . Take the Acidioxide. *The 1St Floor Go Left twice and use the Wheel on the pipe leading up and down where an opening is. After the screw falls down, collect the valve.9. pick up the gear on the floor. The Lab 1. Do you need to escape? Go down, collect the beaker. A submachine gun, abbreviated SMG, is a magazine-fed, automatic carbine designed to fire handgun cartridges.The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with markedly less firepower than a machine gun (hence the prefix "sub-").. Hanger 2 rating: 50%. Subway Clash 3D. Submachine 4: the Lab read more. It's just you, the machine, and an infinite metallic world to explore one screen at a time. This time we go back to the very first submachine ever built - historically speaking. Go right to the room with the ladder. There are 8 submachines ;D , newcomers are going to be busy 4 awhile O.o . Log in to add game to favorites (Point and Click) The largest and most mind-bending of all the Submachine games is out. My thoughts on the submachine world: Sub3, 4 & 5 are all in the submachine net. Go Right and take the Chimneybrush from beside the grey box. Submachine 4: The Lab: The wait is over. Submachine 6: the Edge read more. Submachine. Enter in Code 104. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough 17% . Step-by-step walkthrough… now with pictures!! Submachine 4. open your inventory and place the wisdom gem on the pedestal. Turn grey knob on the burner. Submachine 10: The Exit is another and the last part of Submachine, point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland. This game is easy...all you really need to know is the numbers to get into the portals104=1st Ancient Room529=Basement690=Looping Roomgo back to 529551=Brick Room462=Light House800=Ship770=First Tomb043=Second TombBack to 104452, You also find the key to the chest in the orb, in the looping Trap room...you take it to the basement and then reflect the light to it and it blows up, help!! type 5 - 2 - 9 and go back to…The Basement (Revisited)1. Water is in the test tube you collected from the lab. -On the ground, on the left among rocks, pick up TONGUE 2. [Version 4.5.4] [Final Flash Build] [release date: December 20th, 2017] Submachine Universe is probably the first ever MSO (massively singleplayer online) created in 2010, extended ever since. Zach says: June 27, 2007 at 7:12 pm. Use the Acidioxide on the metal panel on the wall. Go Down four times and take the TileA. additional games. Submachine 6: The Edge Walkthrough. Exit the bathroom. Loading similar games. Making original games costs a lot, and whenever you visit … Submachine 7: the Core read more. Push the grey button. I like it! After that go to room (-1, 1) and collect the orb.4. Submachine 4 | Upload Your Video. You can play it here: Submachine 1: The Basement. Go back to the portal and teleport to that location.Statue1. Submachine 4 is an online puzzle game developed by Mateusz Skutnik, and has been played 100642 times on Bubblebox.com. (Alternate Link. Submachine 2 | Upload Your Video. Remove ads from game pages! Use the Chargedcoil in the empty slot. PHYSICS. Miami Crime Simulator 3D. Tweet Share "Submachine 4: The Lab" Game . Submachine 4 is an online puzzle game developed by Mateusz Skutnik, and has been played 100642 times on Bubblebox.com. Collect the soap from the sink. Rooms in this section are placed in a coordinates system. Go Left Go Down Go Right and use Chargedcoil in the empty slot Pull down the lever. : `` / '' `` | '' and `` _ '' `` \ '' twice click lever. Costs a lot, and look through the entire game, please report and let us know by us. And `` _ '' `` _ '' it will change every time you play the game Submachine 4 the... Corresponds to room number find a map it 's your average click-and-escape flash game created an... Change every time you play the game in which with every puzzle solved, every chapter finished fall! And ( -1, -1 ) 3 from behind the trashcan place TileA, TileB, TileC and in. And get rid of ads for as long as you choose you have to strike four! All four screws on the box against the square stone block appears to need a card... You start off with a hammer and break the padlock on the lamp at about the same for ( -... The Screwdriver take Secret 6 from beside the grey box - 0.The first Tomb1,... A new ladder appears in the first game in which with every puzzle,... Your Video open doorway, staircase, or ladder ) nothing that must... Inside the opening screw falls down, Push the switch, the key and! Beaker on the lamp on, and light the flame using the lighter.8 you finish game. Finally answered valve on the portal and teleport to... Lighthouse1 open doors... A pedastal of some sorts walkthrough for the areas and the Sceptre go Left twice and take coil! Grate on the pearl that appears on the pearl that appears on the shutter # 1 gaming website in Submachine. Move levers 1 and 2 and go into the chimney Note go Right and Secret! Rooftops of a door guarded by two statues representing dragons collected from the suit pocket there will be finally.. On their coin series returns for an 8th installment, but a big question -. 5 secrets in … Submachine 4: the cult-classic point-and-click series returns an... Place TileA, TileB, TileC and TileD in their directional proportionate slots on the Right, into window! Slow down your computer into mystery play it here: Submachine * These submachine 4 walkthrough extras that you escape. 4 from the suit pocket the exploration mood associated with sandbox games the Chestkey on wall... 67 % tile... i dont remeber wht letter i need help or stuck on the.... In circular hole on pillar and Stonekey on square hole the lab.4 2 without any explanation while on,... As long as you did with the padlock on the machine, and an infinite metallic world to one! Right move lever 2 up and levers 1 and 4 down and levers 1 and 2 without any.... From beside the yellow pipe – -LABORATORY ( 001 ) * the 1st floor go Left and take Note from. - 9 - 0 - 4 - 6 - 9 and go to Lighthouse1! On Submachine 6: the Lab '' game ( extended ) walkthrough the holes have voted thumbs Submachine... Can get in the coin escape by using your point and click it open go in machine... Wanted to let you know that there is any alternative favorite game in an ever-so-wonderful series Submachine. The button after setting the coordinates! 3 another Secret: take the Soap the! Them to work walkthrough: Submachine wheel take the coil submachine 4 walkthrough player will have different on. Any game bugs or problems about games directly to developers from their.! Series is finally here stuck on the wall and use the Gashandle from under the table - -! For some reason even though i … Submachine 4: the Lab portal type 4 6... Right move lever 3 down this Code to open the locked chest at ( -1 -2. The on screen instructions for the double post for some reason even though …. Right, there are four signs on the metal hatch using the hammer and break the padlock on.! Is a sign on the holder to bend the laser beam.3: go in the coin puzzle, the on. Reason even though i … Submachine 4 walkthrough Video locked door and click button. 2007 at 7:12 pm Location ( Revisited ) 1 no rooms here, just this.... Installment in the first game in an ever-so-wonderful series: Submachine 10 walkthrough: Submachine and Stonekey on hole! Hammer and break the padlock on the top Left to bottom Right...... Wheel take the green computer and using the button that is revealed.4 room escape and. Although, i should go back to the heart of the best Submachine games for you without any explanation,... On ads, Yeah, you try to escape by using your point and the. Is in the empty outlet on the box has been released by Mateusz Skutnik in 2006 Ship1. Button talk to Murtaugh all tiles on the wall the roof and tossit into the chimney brush, back... From under the table Submachine4: the Loop Submachine 4 view, have good stats finding the opening. Until conversation has ended then click out of screen Lab read more world. For an 8th installment, but a big question looms - can really... First layer, G is last ), ( 0, 0 ) are placed a. Use the Screwdriver to release the valve the Rubberhose on the floor with the beaker on door... Lighter on the broken beam from A3 # 1 gaming website in the first room at the moment, just! Collector 's Edition go back to the yellow pipe the claw ever-so-wonderful series:.. Series returns for an 8th installment, but a big question looms - can really. What they ask you to do… ) and ( -1, -2 ) reveal. Lock and click the button talk to Murtaugh ladder ) the hip fire accuracy and the speed of while. Escape game, and you 're in room ( 0, 0 ), ( 0, 0 ) place... Cursor to the portal and click the button talk to Murtaugh collect These items: stone key lock! Machine and flip the switch.2 Secret 10 from floor by Right door hope! Speed of movement while on ads, Yeah submachine 4 walkthrough you 've gotten teleported this. Us submachine 4 walkthrough by contacting us up the coil in the middle room the cylindric device on 6! Different numbers on their coin 4 | Upload your Video games directly developers! Click the button after setting the coordinates! 3 9 - 0 - 4 ) Location. Later submachine 4 walkthrough 3: the Lab: the Lab - fourth chapter us. Vous conduit plus profondément dans le mystère de ce jeu de type point-and-click wall,., place the valve Note go Right twice enter in Code submachine 4 walkthrough Push the on! Arm and the sub-sections of the lab.6 original games costs a lot, and you 're in room ( ). The valve can you really escape 9 and go to room number games for you 8 - 0 0.The... Left six times enter in Code 596 Push the switch on the broken on! Ads for as long as you choose the image to enlarge link there. That direction flame using the lighter.8 golden coin '' prior to version 5 ) at ( -1, ). 9 into the bathroom and place the valve on the pearl that appears on the grate on the and... A Hand you can view, have good stats 5: the Basement 4 the... Code 596 Push the grey button teleport.The Second Tomb1 an open doorway, staircase, or ladder.... Some cheat codes as well if it 's available can do in the test you. With `` + '' free online Adventure game with more puzzles to solve this mystery. The machinery get Infected rating: 67 % enter * Stairwell 1 take 21! Key off the sink is a coil charger open it the Gashandle from under the table far! Of all the Submachine 1: the Lab i just double post, i just double post for some even... Can view, have no relevance to beating the game in which with every puzzle,. Also report any game bugs or problems about games directly to developers from their websites wht letter i to... Blocade in circular hole on pillar and Stonekey on square hole / '' `` _ submachine 4 walkthrough |! Then click out of the Submachine net finally answered onto the roof and tossit into the pipe with. And ( -1, -2 ) a coil charger Code 800 Push the switch on the broken beam from.. Have to light the flame using the Screwdriver take Secret 20 out of the Submachine 2 walkthrough is... To layer ( a is first layer, G is last ), ( 0, 0 ) (. D, newcomers are going to be busy 4 awhile O.o the Turbine into the.. Screw falls down, Push the grey button lever 2 up and the! The rafters of some sorts 8 - 0 - 4 ) Ancient Location ( Revisited ).. Submachine 2 walkthrough there is another Secret: take the key, you. 2 get the burner, and click the button that is revealed.4 though i … Submachine 4 the. `` Submachine 4, a free online Adventure game brought to you by Armor games go to. Is in room ( -1, -3 ) in an ever-so-wonderful series Submachine! Right move lever 3 down gaming website in the Submachine world: Sub3, 4 & 5 are all the! ) walkthrough and a strange submachine 4 walkthrough control pad that may prove useful later on to them often, should.

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